GamifyUs

Stockholm / Stockholmsmässan
Sweden 28 September 2017
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GamifyUs highlights how to use the fun and motivational aspects of games to improve results in areas not related to games.

Global companies like Starbucks, NIKE and Volkswagen have successfully been using gamification as a key component in their marketing strategies to increase customer engagement and gain attention for their products.

Themes and Topics

HUMAN RESOURCES AND BEHAVIORAL CHANGE.

How can you enhance change and improve learning with Gamification for your own personal good or within your organisation? This track shows you the best examples of how you can use a smart, motivational and functional game design thinking when trying to shift behavior, create learning situations or design applications.

COMMUNICATION WITH VIRTUAL REALITY AND GAME TECH

Is Virtual Reality good for anything but playing games? VR will revolutionize how we learn, communicate and consume different media. Be inspired how you can innovate your company’s communication with Virtual Reality and Game tech, to get your message through the buzz. Be ready for a new era of communication.

Find more details gamifyus.se

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