VR

Business model:

Hardware
Software
Content
Medium

- in app purchases ++ performance ads (ads for buying other ads)
- sponsored/branded content
- advertising (per DAU -- i.e. 1M DAU can get you $1M per day)
46% action adventure
22% shooter
20% 360 video
17% US based --- mostly in China and South Korea


- transactional VOD (pay per view)
- subscription VOD (pay for library access)

Cases: games, cinematic experiences

Qs: what are the main platforms
gear 1st
android 2nd

Recently funded in VR

CompanyRound investorsIndustryRound value (USD)
Finland 3rd Eye StudiosColopl VR Fund, GameFounders, Karl Magnus Troedsson, Sisu Game VenturesGaming Industry1M
Finland VarjoDan Bragiel, EQT Ventures, Foobar Technologies I ApS, John Lindfors, Lifeline Ventures, Paul Bragiel, Presence Capital, Sisu Game Ventures, The VR FundHardware, Manufacturing, Software Services8.2M
Denmark LabsterBalderton Capital, David Helgason, NorthzoneEducation, Software Services, VR10M
Sweden Fast Travel GamesCreades, Inbox Capital, Industrifonden, Sunstone CapitalGaming Industry, VR2.1M
Finland OsgenicIcebreakerHealth services, Software Services, VRN/A

Largest investments in VR in the last 30 days

NameIndustriesDateRound value (USD)
No information tracked for this period.

Most active investors in VR in the last 30 days

InvestorTypeAverage inv. round (USD)Transactions
No information tracked for this period.

Active regional clusters in VR in the last 30 days

NameIndustriesValue of transactionsTransactions
No information tracked for this period.