VR

Business model:

Hardware
Software
Content
Medium

- in app purchases ++ performance ads (ads for buying other ads)
- sponsored/branded content
- advertising (per DAU -- i.e. 1M DAU can get you $1M per day)
46% action adventure
22% shooter
20% 360 video
17% US based --- mostly in China and South Korea


- transactional VOD (pay per view)
- subscription VOD (pay for library access)

Cases: games, cinematic experiences

Qs: what are the main platforms
gear 1st
android 2nd

Recently funded in VR

CompanyRound investorsIndustryRound value (USD)
Denmark LabsterBalderton Capital, David Helgason, NorthzoneEducation, Software Services, VR10M
Sweden Fast Travel GamesCreades, Inbox Capital, Industrifonden, Sunstone CapitalGaming Industry, VR2.1M
Finland OsgenicIcebreakerHealth services, Software Services, VRN/A
Norway Movie MaskGustav Magnar Witzøe, Tom Arnøy, Trond Riiber KnudsenHardware, Manufacturing, Video, VR, Wearable250k
Norway VizdaBård Hall, NorInnova InvestConstruction Industry, Real Estate, Software Services, VR125k

Largest investments in VR in the last 30 days

NameIndustriesDateRound value (USD)
Denmark LabsterEducation, Software Services, VRSep 201710M
Sweden Fast Travel GamesGaming Industry, VRSep 20172.1M

Most active investors in VR in the last 30 days

InvestorTypeAverage inv. round (USD)Transactions
Sweden NorthzoneVenture Capital10M1
Denmark David HelgasonAngel Investor10M1
Balderton CapitalVenture Capital10M1
Sweden IndustrifondenVenture Capital2.1M1
Sweden Inbox CapitalVenture Capital2.1M1

Active regional clusters in VR in the last 30 days

NameIndustriesValue of transactionsTransactions
Sweden StockholmVR (1), Gaming Industry (1)2.1M1
Denmark CopenhagenVR (1), Education (1), Software Services (1)10M1