VR

Business model:

Hardware
Software
Content
Medium

- in app purchases ++ performance ads (ads for buying other ads)
- sponsored/branded content
- advertising (per DAU -- i.e. 1M DAU can get you $1M per day)
46% action adventure
22% shooter
20% 360 video
17% US based --- mostly in China and South Korea


- transactional VOD (pay per view)
- subscription VOD (pay for library access)

Cases: games, cinematic experiences

Qs: what are the main platforms
gear 1st
android 2nd

Recently funded in VR

CompanyRound investorsIndustryRound value (USD)
Sweden Adverty Media, Online marketing, VR626k
Sweden MimerseAlmi Invest, Rikard SteiberHealth services, Mobile, VR730k
Norway The Future Group Gaming Industry, VR6.4M
Sweden Neat CorporationKarl Magnus TroedssonGaming Industry, VR180k
Finland Glue VRMaki VCSoftware Services, VRN/A

Largest investments in VR in the last 30 days

NameIndustriesDateRound value (USD)
Sweden MimerseHealth services, Mobile, VRMay 2018730k
Sweden AdvertyMedia, Online marketing, VRMay 2018626k

Most active investors in VR in the last 30 days

InvestorTypeAverage inv. round (USD)Transactions
Sweden Rikard SteiberAngel Investor730k1
Sweden Almi InvestVenture Capital730k1

Active regional clusters in VR in the last 30 days

NameIndustriesValue of transactionsTransactions
Sweden StockholmVR (2)1.35M2