VR

Business model:

Hardware
Software
Content
Medium

- in app purchases ++ performance ads (ads for buying other ads)
- sponsored/branded content
- advertising (per DAU -- i.e. 1M DAU can get you $1M per day)
46% action adventure
22% shooter
20% 360 video
17% US based --- mostly in China and South Korea


- transactional VOD (pay per view)
- subscription VOD (pay for library access)

Cases: games, cinematic experiences

Qs: what are the main platforms
gear 1st
android 2nd

Recently funded in VR

CompanyRound investorsIndustryRound value (USD)
Finland CatlandJaakko Manninen, Niko Punin, Sami Vanhatalo, Sisu Game VenturesGaming Industry, VRN/A
Iceland Aldin DynamicsCrowberry Capital, InvestaCompetitive Intelligence, Gaming Industry, Software Services, VR1M
Sweden Like a Boss Games (LAB Games)Torsten SöderbergGaming Industry, VR1.14M
Sweden Adverty Media, Online marketing, VR626k
Sweden MimerseAlmi Invest, Rikard SteiberHealth services, Mobile, VR730k

Largest investments in VR in the last 30 days

NameIndustriesDateRound value (USD)
No information tracked for this period.

Most active investors in VR in the last 30 days

InvestorTypeAverage inv. round (USD)Transactions
No information tracked for this period.

Active regional clusters in VR in the last 30 days

NameIndustriesValue of transactionsTransactions
No information tracked for this period.