VR

Business model:

Hardware
Software
Content
Medium

- in app purchases ++ performance ads (ads for buying other ads)
- sponsored/branded content
- advertising (per DAU -- i.e. 1M DAU can get you $1M per day)
46% action adventure
22% shooter
20% 360 video
17% US based --- mostly in China and South Korea


- transactional VOD (pay per view)
- subscription VOD (pay for library access)

Cases: games, cinematic experiences

Qs: what are the main platforms
gear 1st
android 2nd

Recently funded in VR

CompanyRound investorsIndustryRound value (USD)
Iceland Solid CloudsKjölur fjárfestingarfélagGaming Industry, VR2.5M
Sweden CortopiaInit InvestGaming Industry, VR2.48M
Sweden Like a Boss Games (LAB Games)Almi Invest, Fredrik Åhlberg, Milky Way CapGaming Industry, VR1.6M
Finland ImmersalBruce J. Oreck, Gumi Ventures, Inka Mero, Pasi Joronen, Polkuni, Torsti TenhunenAdvertising, Media, VR600k
Finland 3rd Eye StudiosColopl VR Fund, GameFounders, Karl Magnus Troedsson, Sisu Game VenturesGaming Industry1M

Largest investments in VR in the last 30 days

NameIndustriesDateRound value (USD)
Iceland Solid CloudsGaming Industry, VRJan 20182.5M
Sweden CortopiaGaming Industry, VRDec 20172.48M

Most active investors in VR in the last 30 days

InvestorTypeAverage inv. round (USD)Transactions
Iceland Kjölur fjárfestingarfélagVenture Capital2.5M1
Sweden Init InvestVenture Capital2.48M1

Active regional clusters in VR in the last 30 days

NameIndustriesValue of transactionsTransactions
Sweden StockholmVR (1), Gaming Industry (1)2.48M1
Iceland ReykjavikVR (1), Gaming Industry (1)2.5M1