Elias raised SEK 11M for further developing their music engine for games.
Elias, a Stockholm, Sweden stealth startup developing an audio engine for games, announced raising SEK 11M ($1.22M) in external funding. The investors include Wellstreet and Grammy-winning musician Andreas Kleerup.
Elias, launched in 2015 by Philip Bennefall and Kristofer Eng, has been developing a revolutionary music engine for games that combines interactivity with high quality music. Elias Engine, which is currently in the process of being patented, provides the player with an immersive and personalized gaming experience that adapts precisely to how that particular individual chooses to play. Due to its artificial intelligence, the engine ”listens” ahead and adapts to every change and shift in order to make the most optimal musical transition possible.
The company Elias is named after Kristopher Eng's son, but it is also an acronym for Elastic Lightweight Integrated Audio System. Co-founder Philip Bennefall is visually impaired and has a background in the gaming industry, including with the company Blastbay.
Elias has worked in close partnership with game studios such as Avalanche Studios and has, amongst others, been used as the music engine in the game Gauntlet by Arrowhead and Warner Bros.
Furthermore, Elias has support from a number of industry veterans such as Jason Graves, Garry Schyman and Chanel Summers.



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